3 January 2026 - On a roll!
Fixed a bunch of pages and added a prev/next button for easy image viewing. My cat is on the cats page now! I was playing around and managed to make it interactive. Very fun. Now I've just got to upload all the art...argh!! It's going to take a long time. In other news, I made another cute little plushie out of the rest of an old t-shirt to go with my stick-figure type guy. It's super cute! Great weather today. I went out for maybe five walks? Can't remember. Made an amazing sandwich in the morning for breakfast. Overall a pretty good day.
2 January 2026 - Lots of stuff done
So much work done today!! Made all the pages, standardized the look, added fun effects and more. Still need to upload all my art, but at least I've got my MS Paint page done! There's even a drawbox you can use to make your own art. Had a mishap fixing the favicon where the entire MS Paint page disappeared completely and I spent nearly two hours trying to fix it. Luckily, it's back now. Sigh! At least it was fun to mimic the styles of MS Paint and Kid Pix. Looks great in the end. Image carousels are hard to make...well, I'm done for today.
1 January 2026 - Happy new year!
Today I launched my website! Feels pretty cool to code it myself. I don't miss google sites at all. Went for a walk in the park, and it was unseasonably warm. Pleasant, but I had to carry around my jacket for an hour. "New year, new website," as they (probably don't) say. I have a good feeling about this new project.
10 December 2025 - Messing around
It's pretty fun to come up with random things to implement on this website. I've been messing around with some HTML code and I managed to make a half-hearted attempt at a "book" you can flip through. It's annoying to try and format it, though, but I might use the code somewhere. At least it scales!
29 November 2025 - RPGMaker MZ finally works
I managed to finally get RPG Maker MZ to work! I still haven't gotten a refund for MV, which I'm disappointed about, but y'know. I can't do much about it. The graphics error was some kind of a rewrite that was happening, and I've fixed it! It doesn't seem to like when you get rid of battle mechanics, so I was forced to give my test character a class. Parallax backgrounds for maps also finally work and I figured out how to make tiles walkable :)